RE: The Developer Role | <– Date –> <– Thread –> |
From: Rob Sandelin (Floriferousmsn.com) | |
Date: Wed, 11 Jun 1997 08:18:10 -0500 |
Sharingwood's phase 2 used the amatuer in their spare time method. I do not reccomend it at all. There have been a steady stream of glitches and slightly longer than forever to get even a simple project done. The four biggest problems with the amatuers in their space time method are: 1. Amatuers often don't know what's important, what the process is, how to be effective. They bumble around a lot because they have no experence or knowlege of what to do in what sequence. 2. Things get done when the amatuers can find the time, which means they often don't get done very quickly. So a glitch comes up on Friday and takes three weeks to deal with, whereas a pro deals with it the following Monday because that's their full time job. 3. Amatuers often do incorrect, and even shoddy work that has to be redone or causes problems later. This is not because they are shoddy people, they just don't know what's typical or what's the correct (accepted) way. 4. Amatuers burn out, leaving even less people to do the tasks. So it takes even longer. I do not reccomend this process unless you have unlimited time and money. Its actually way cheaper to hire a pro who knows what they are doing, especially if you are in an appreciated market. Going two years over reasonable expected timeline costs every homeowner because the materials and building costs are more expensive later than sooner in an appreciating market. Becuase of the huge time delays, homes in phase 2 will cost 10% more IF they get built this year, than if we had built two years ago. Notice the capitalization of the word IF. Our second phase may or may not get started building this year, depending on a number of factors, including availability of financing, which beleive it or not, nobody has bothered to nail down yet. Rob Sandelin Sharingwood ---------- From: cohousing-l [at] freedom.mtn.org on behalf of John Major Sent: Friday, June 06, 1997 9:25 PM Subject: The Developer Role Hi, folks - All of us building our own development had to have a person or a group of people playing the role of the developer. This role includes dealing with finances, construction, political problems, people issues and design. It's quite a hat to wear! We are wondering how other groups have handled this. Of course, some of you had a real live Developer person doing that work for you, possibly taking on much of the financial risk, and getting compensated for it, too. On the opposite extreme, some have used a committee of volunteer folks covering all this ground in their spare time. Presumably, these folks were at least compensated by ecstatic gratitude from the members that weren't able to haul that heavy load - right? ;-) We see the biggest challenges from here out as: - arranging the financing - construction oversight - setting up the financial mechanisms to turn over the houses on completion Are we missing something? Please point it out, if so! So, to the questions: - Of those that didn't use a professional developer, how many hours would you estimate did all this take over the post-design/construction period? (include arranging the financing...) - How did you compensate this small group of "heavy lifters" for all the hours they put in? - Did any of you do everything through the end of design yourself, then bring in a pro to help get the $$ and building to happen? How did that work out? - Did you hit any disasters during this period? How well did you "amateurs" deal with them? Thanks for the advice - John Major Wasatch Cohousing - where we are sensing the enormity of the task ahead, and looking around for help on deck!
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The Developer Role John Major, June 6 1997
- RE: The Developer Role Rob Sandelin, June 11 1997
- RE: The Developer Role Denise Meier and/or Michael Jacob, June 11 1997
- The Developer Role Mike Malone, June 12 1997
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