Re: Some membership questions | <– Date –> <– Thread –> |
From: Bob Maxwell (rmaxwell![]() |
|
Date: Tue, 23 Jun 1998 19:40:04 -0500 |
Marty, I only have time to ponder one of your questions. Different communities have tried handling this complex question in many ways. Some swing to the extremes - too much "getting to know you" or "too little". In my experience a middle path is best. Spend time together, especially over meals and children.. maybe a few meetings over a month or two. All this depends too on how your legals and finances are organised - that will cut out many potential members. After choosing accept that conflicts will exist in any community so a solid, well devised conflict resolution methodology is vital.. Be very clear about philosophies, values, purposes, ideals etc of your community and apply conflict resolution around these principles. Ensure that new members agree about your approaches and will sign an agreement (if your group choose to do things that way). There has to be some way of finally settling conflicts if resolution within the community is not possible (eg. outside legals). My point with all of this is to choose carefully (use all your intuition and impressions) but in the end there will be things you simply will not know about the incoming members - think about the pitfalls of marriage not to mention the divorce rate.. it works or doesn't work in a similar way.. Food for thought - and useful I hope.. Regards Bob Maxwell - old communard (Australia) MartyR707 [at] aol.com wrote: > 2) How does your community become familiar with a potential member before > approving them into the community? How do you deal with people who aren't > working out? >
-
Some membership questions MartyR707, June 22 1998
- Re: Some membership questions Lynn Nadeau, June 23 1998
- Re: Some membership questions Bob Maxwell, June 23 1998
- Re: Some membership questions Lynn Nadeau, June 24 1998
- RE: Some membership questions Rob Sandelin, June 24 1998
Results generated by Tiger Technologies Web hosting using MHonArc.