another thought on community | <– Date –> <– Thread –> |
From: Gregory D. Wadlinger (Gregory.D.Wadlinger![]() |
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Date: Wed, 19 Oct 94 10:55 CDT |
Gosh, this thread has really got my brain going. Please allow me a brief point on community. In retail it's better to let the customer discover why he/she likes a particular item than to hover over the person, describing exhaustively, in effect, why you are so desperate to unload this item on the customer. "Community" is better when it is "discovered" by its adherents than when the powers-that-be create "common ground" and then inform people in how to "use" it. Children create their own fun in any old place. Their happiness and contentment is architectureless, or at least by default, not design. Give 'em a couple of boards they can stand on to keep them from falling out of the tree, and they're content; they have a "clubhouse". Similarly, I have always felt that personnel management could benefit from increased casualness, from the absense of contrivance, artifice, or what otherwise might be identified as the unspoken managerial architecture of the organization. I have sat on boards, both at work and with volunteer organizations, and I hate meetings and agendas. I hate it especially if the so-called "forum" soliciting input from the rank and file comes at the end of the meeting when everyone wants to get the heck out of the room. Life is too short to spend so much of it being serious, diplomatic, and boring. Anything you have to say can be announced over bagels and cream cheese on Friday morning. You bring the bagels. I repeat, life is too short. How long do you suppose you're going to live that you feel you can even sacrifice one evening arguing where the septic system should go? Instead, have a scavenger hunt, and the first one who finds all the clues and follows them correctly gets to decide which leechfield plan gets adopted. that's all for now. Greg wadlinger [at] dartmouth.edu
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