| RE: Lot Development Model | <– Date –> <– Thread –> |
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From: Rob Sandelin (robsan |
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| Date: Thu, 13 Apr 95 14:59 CDT | |
>I was a bit surprised to see you stressing social community design. I got
>the impression from some of your previous postings that design wasn't that
>big of an issue for a community. You seemed to stress deliberate interaction
>and communication. Would you mind elaborating on this?
In my experience, design of the site has little effect on the real
"community". I have come to believe that the definition of community
is the relationships people have with each other and their commitment
to that relationship. Site design has nothing to do with this.
Relationships are built in a way that is completely separate and not
affected by site design in any way other than having the ability to get
together in some sort of place, be it a barn, a commonhouse, a
basement. I would say that if you are designing a community from
scratch, then paying attention to ways to make it easy for people to
look out of their private indoor space and see outdoor activity is a
good idea. Designing outdoor activity spaces which can be easily seen
by lots of houses is a good idea. None of these design ideas will
build anything other than superficial contact relationships with
people, and this superficial contact is not "community". I have been
to places which are very good "social designs" where the people who
live there do not have "community" ,the level of their relationships
are not what the people had hoped for and wanted. I have been to
communities that have extremely poor social design, but which have
intense "community". Community is sort of like love, you understand
when you are in it, but it is hard to try to explain or to quantify.
What I rail against constantly with architects is the notion that a
social design builds "community". I have seen no evidence of this and
my experience tells me that the two are unrelated. Bumping into
someone and having a chat is more community building than not bumping
into them, but only at a superficial level. Its sort of like the
difference between your relationship with your lover and the people at
work. You can have all kinds of social interactions with the people
you work with, but you may not really care about the rest of their
lives, nor would you be willing to make the sacrifices and commitments
that you would for a lover.
Some other questions based on your posting . . . .
What about the design hasn't worked out?
Until last year, there was really no outside gathering place for the
community. It is very hard for some of the people in some of the
houses to know when a gathering is happening, we have to go tell them
or call them up, they can not see nor hear the gathering place from
their home. Until just last fall, there was no place to sit down
outside in the commons. My wife and I built a garden patio in our
front yard, people experienced this, and then we built several benches
and spread them around the gathering places.
Why don't some of the early houses interact with the community? Is site
design the key factor or is it something else?
I was speaking of the houses, not the occupants of the houses. The two
houses which were built first have lots of glass and windows to the
back yard and woods and no windows or view into the community. They
are entirely faced the wrong way to see what is happening on the road
and gathering places. When you walk up to them, you have no idea even
if anyone is home. They are closed off. Later homes, have significant
windows that you can see into and see some activity and of course the
occupants can see outside as well. The complete lack of any
inside/outside interaction really affects these houses.
Is one of the problems too big of suburban type houses, as you alluded to in
the Communities magazine article?
The size of a house seems only to affect the amount of time the owners
have to put into maintaining it, which takes away time from other
things, including community activity. Having larger houses does
reflect on the needs of the owners for secondary space. When we
designed our commonhouse, it has no common laundry, we don't need one.
Since the existing homes have plenty of space guest room space, we also
planned no guest rooms in the commonhouse. I think private yards suck
up more energy than anything else. My partner is a major garden head,
and has spent lots of energy creating the landscape around our house,
and working with others to landscape their houses. Very little common
landscaping has been done, although this is somewhat by design because
the commons are mostly islands of native vegetation which require very
little energy to maintain. We started a small community garden which
gets little attention. We have planned a larger community garden, I
suspect which will also get little attention, although we may have
found a critical mass of gardenheads to keep it up.
Would you recommend regulating the size of houses?
No, I would let people build whatever they can afford, but I would
build the commonhouse first. This way people might decide to build less
house because they could rely on common elements to fill their needs.
I would evaluate the height of houses and how that affects the houses
or common elements around it. We kicked around the idea in phase 2
about having some houses be 3 bedrooms, 2 bedrooms and 1 bedrooms to
allow for a mixture and found out that banks wouldn't loan on one
bedroom houses.
What do you intend to do differently in phase 2 to remedy the problems?
The lots are designed in two groups of 6. The houses face into a
central gathering node in each group, with the community garden between
both groups. The parking is on the outside and a central pedestrian
corridor runs in front of the houses and connects them with each other.
The houses are closer to the path and there is good access from
private to semi-private to public. The current layout looks like
this, although we are still working on the concept and this is only one
iteration:
X X Garden X X X
X
X Node Node
Secondary Parking
X X X X X
Playfield
Parking Shop
Parking? Turnaround _________
Parking \
\
road to
Phase I
The basic idea is two groups of 6 houses. There is a large playfield
which doubles as secondary parking. The County is making us comply to
ridiculous parking requirements and so we are going to put in a
"parking area" and then put playfield grass on it and only use it for
parking during events. One factor in our design is that there are
several large trees on the site and we would like to keep islands of
native vegetation which creates fingers out into our large forest
greenbelt. We are still working out many of the details and hope to
have the design done by June or so. We are on septic fields so lots
have to be large enough to have drainfields, although we can remote
drainfields if we wish.
Rob Sandelin
Sharingwood
- Re: Lot Development Model, (continued)
- Re: Lot Development Model Rob Sandelin, April 11 1995
- Lot Development Model Mac Thomson, April 12 1995
- Lot Development Model Mac Thomson, April 12 1995
- Re: Lot Development Model Martin Tracy, April 12 1995
- RE: Lot Development Model Rob Sandelin, April 13 1995
- Lot Development Model Cohomag, April 13 1995
- Re: Lot Development Model Pablo Halpern, April 14 1995
- Re: Lot Development Model BPaiss, April 14 1995
- Re: Re: Lot Development Model Rob Sandelin, April 17 1995
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