Use of science/facts in decision making | <– Date –> <– Thread –> |
From: Mary English (mary.english![]() |
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Date: Fri, 30 Dec 2016 22:09:47 -0800 (PST) |
At Wasatch Cohousing we had a proposal being discussed and the facilitator said " no we are not going to pay any attention to the scientific data. This will be decided only by peoples feelings" And I have found that people do not necessarily want to made decisions based on research or data here,, which has been frustrating to me. Mary I saved this message oh so long ago (okay it was November) because I am interested in a question— Does your community use science and facts in your decision making? That is, would someone present an article like the one Joanie offers in order to argue a position about video games in the common house? Would a discussion of using community wide wifi include scientific studies to argue that it is safe? In a discussion about locking or not locking the common house include data on crime or the likelihood of danger to children? Also, if some *do* use this information, do other people find their minds changed by the data/research? -Liz (The Rev.) Elizabeth M. Magill www.ecclesiaministriesmission.org www.mosaic-commons.org 508-450-0431 > On Nov 30, 2016, at 10:19 PM, Joanie Connors <jvcphd [at] gmail.com> wrote: > > > *Science Briefs* > > > * Violent Video Games: Myths, Facts, and Unanswered Questions * > *by Craig A. Anderson **Psychological Science Agenda* > > October 2003 > * Volume 16 . No. 5* > [snip] > But > when one combines all relevant empirical studies using meta-analytic > techniques, five separate effects emerge with considerable consistency. > Violent video games are significantly associated with: increased aggressive > behavior, thoughts, and affect; increased physiological arousal; and > decreased prosocial (helping) behavior. [snip] > Facts: Cartoonish and fantasy violence is often perceived (incorrectly) by > parents and public policy makers as safe even for children. However, > experimental studies with college students have consistently found > increased aggression after exposure to clearly unrealistic and fantasy > violent video games. Indeed, at least one recent study found significant > increases in aggression by college students after playing E-rated (suitable > for everyone) violent video games. [snip] _________________________________________________________________ Cohousing-L mailing list -- Unsubscribe, archives and other info at: http://www.cohousing.org/cohousing-L/
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Use of science/facts in decision making Mary English, December 30 2016
- Re: Use of science/facts in decision making Liz Ryan Cole, December 31 2016
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Re: Use of science/facts in decision making Sharon Villines, December 31 2016
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Re: Use of science/facts in decision making Elizabeth Magill, December 31 2016
- Re: Use of science/facts in decision making Sharon Villines, December 31 2016
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Re: Use of science/facts in decision making Elizabeth Magill, December 31 2016
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