Re: Cooperative Idealogy | <– Date –> <– Thread –> |
From: Kay Argyle (argyle![]() |
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Date: Tue, 11 Feb 2003 17:47:01 -0700 (MST) |
> Once you decide that a group is something different than > the individuals in it, you are on very thin ice." Speaking of ice, periodically another small mummy, a child sacrifice, turns up on some Andean mountain peak. Was the sacrifice in the child's best interest? I think even the priests pouring corn liquor into the kid before they bopped her on the head would agree it wasn't. But it was "for the good of the group" (hereafter FtGotG). The Christian concept "He died for our sins" is the same idea. Who defines the good is very, very important. In (typically small) groups with power sharing, all members have a say in defining the good, and group costs and benefits are evenly distributed. With hierarchical or other uneven power structures, typical of larger groups, a subgroup defines the good, often to their own advantage, and each member's cost/benefit ratio tends to be a function of their power (although sometimes reversed, as above -- the children appear to have been upper-class). Despite this, members stay in the group because (1) the group generates enough excess benefits (safety, for instance) that even an unequal share is better than what is obtainable individually, and/or (2) the power subgroup arranges matter so that, however meager the disempowered members' share is, they can't do better elsewhere. For instance, in capitalism laborers don't receive wages equal to what their labor is actually worth, that is, what it earns the company. The difference between their wages plus material costs and the company earnings allows the company to pay its shareholders and management, whose respective functions are to provide operating capital and to keep the company productive and maintain a market for the company's products/services. There's nothing wrong with this if the gap is small -- workers can specialize, they get job security, and the company functioning together earns enough more than the workers could earn by themselves that, even after management and shareholders are paid off, the workers get at least what they would have earned singly. It truly is FtGotG, whether the group is defined as a distinct entity or as its individuals. If workers don't have power, management and shareholders get to depress wages and pocket a larger percentage of the income. As a few less short-sighted companies realize, however, empowered workers typically are able/willing to adjust what they as individuals give up for the company, to the company's benefit, so management and shareholders come out ahead with a smaller percentage of a bigger total income. [And workers who have enough money buy more, thus keeping everybody's factory wheels turning briskly, but that's a different discussion.] If enough companies in the economy "hold down costs" (somehow this is never the cost of management or capital), though, all companies are under pressure to do likewise in order to compete. Wages go down even as productivity increases, share prices go up when workers are laid off, and as a hobby the CEO buys himself a pro sports team to whose games his workers can't afford tickets. When government gets too cozy with business, you get sweatshops, union-busting and turn-of-the-century robber barons (Carnegie then, Enron now). FtGotG thus can become a means of oppression or even predation. Con artists, cult leaders, and sexual predators get their victim to think of them as part of the same group, then get the victim to act FtGotG -- to invest, to panhandle for money so the Holy One can afford gold faucets in his new mansion, or to get in the car. In a child-centered community, parents get extra benefits. If the nonparents feel taken advantage of, you've got conflict. Last year one of the efforts to solve our perennial landscaping problems was a proposal to disband the landscape committee and assign everyone in the community to a team in charge of an area. (As more than one person pointed out, this was replacing one committee with six, with no guarantee they would do any better.) So far so good, although I get tired of hearing the landscape committee dissed. Where I objected -- passionately -- was the provision that there would be no sponsored areas, meaning that individuals who had been planting an area to their own taste, at their own expense and labor, had to fit into a team now, maybe in a totally different area, and the team in the erstwhile sponsored area could decide to rip out their lovingly planted staghorn sumac and put in petunias. The teamwork award hanging on the wall behind me to the contrary, I am not a teamworker. One person in particular strongly felt that individuals shouldn't have control over common areas. He had no objection to what I or others had planted, it was the principle of the thing. I couldn't see why his principles found nothing wrong with the lack of provision for group oversight of the teams' decisions -- teams were to be trusted, individuals weren't. I found that offensive too. My feeling was that, if FtGotG had been an adequate motivator, we wouldn't still have mud, wood chips, and weeds rooting in the weed barrier. With few exceptions, the landscaped areas had been done by someone putting in what _they_ wanted (in some cases for their kids), who either did the work themselves or found a few others who shared the interest -- the north meadow, the fruit trees, the play structure, the veggy garden, the flower beds by the common house and along the driveways. If you made self-interest a Bad Thing, you've just killed the only motivation that was actually producing something. Things that aren't done FtGotG can _be_ FtGotG nonetheless; my silver garden would do more to get our bond back than the weeds it replaced. The smart thing is to set things up to make it in members' self-interest to act FtGotG. In a group with on-going relationships between members, self-interest includes being thought well of, making somebody you love happy, having others willing to deal with you, or other aspects of good relationships, as well as traditional self-interests like money. In large groups, members are often strangers, but the need to keep a good reputation can still motivate FtGotG actions -- there have been some interesting game-theory studies on how people's behavior is affected by knowing their history of cooperating or cheating will be made available to a new partner/opponent in subsequent games. Kay argyle @ mines.utah.edu *:-.,_,.-:*'``'*:-.,_,.-:*'``'*:-.,_,.-:*'``'*:-.,_,.-:* _______________________________________________ Cohousing-L mailing list Cohousing-L [at] cohousing.org Unsubscribe and other info: http://www.cohousing.org/cohousing-L
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Cooperative Idealogy don i arkin, February 8 2003
- Re: Cooperative Idealogy Kay Argyle, February 11 2003
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